Here is the final installment. Hope you enjoyed the quiz as much as we enjoyed making it! Answers and final scores will be provided tomorrow.
1. Connect: (20)
3. ID. (20)
4. What is common to the games: Infamous 2, Max Payne Series, Godzilla Unleashed, Ghajini: The Game (Not exhaustive) ? (20)
5. What is: ↑↑↓↓←→←→BA
(20)
1. Pokemon (!!! The einstein's quote about reality being an illusion together with the dna thing, gives the sense of the pokemon MEW, the 1st pic : (Behemoth-Ziz-Leviathon)Requaza,Groudon,Rifuki (pokemons) resemble them...while the Phoenix, can be seen as the pokemon MOLTRES...The yin-yang symbol wud indicate about POKEMON yin and yang versions (black and white)
ReplyDelete2. In Game Advertisement
(The snapshot is from Crazy Taxi, which had a controversy, the in-game advertising that features so heavily - passengers often ask for you to take them to KFC or Pizza Hut)
3. Tennis for Two (retro game, which originally was played on an oscilloscope)
4. In all the games mentioned, the protagonist hunts down his enemy who has killed his family..(n he/she/it doesn't actually remember abt the incident, kind of a loss of memory)
5. Konami code (cheat code for most konami games...for eg in Contra, we wud get extra 30 lives with this)
1.All of them altogether represents five legends, whose concepts are used in the games of 5 versions of the game POKEMON
ReplyDelete2.Sega of America sought legal action against Electronic Arts, Fox Filmed Entertainment, Vivendi Universal's Fox Interactive, and Radical Games for The Simpsons Road Rage in December 2003. Sega alleged that Road Rage imitated Crazy Taxi and used the same concept.
3.Tennis for Two, a game developed in 1958 on an analog computer, which simulates a game of tennis or ping pong on an oscilloscope. Created byAmerican physicist William Higinbotham, it is important in the history of video games as one of the first electronic games to use a graphical display. (second ever computer game to be correct)
4.Each of the games contains graphic novel panels in place of cutscenes as narration and
starts with a comic style cutscene which unfolds the story and gives context to the gameplay that follows
5.Controls for a bowling alley game.
Answers to the boss level
ReplyDeletehope every1 cud beat the boss
1. the pokemon games
in the five generations of the game the storyline is based on certain legends. they are
generation 1- DNA experiments on mew
gen 2- the phoenix inspired revival legend of ho-oh and the legendary beasts
gen 3- the weather trio kyogre rayquaza and groudon based on the legend of the leviathan ziz and behemoth
gen4- time space and distortion world legend (dialga palkia and giratina)
gen5- truth ideals and the boundary (zekrom reshiram and kyurem)
Q2. the patent by sega games stating that only they could use the arrow to show the path to the player. this was used in their game crazy taxi.
ReplyDeletethis created a controversy as the game simpsons:road rage used the same designs and gameplay features and a lawsuit was subsequently filed
Q3.The earliest known interactive electronic game was by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube.The patent was filed on January 25, 1947 and issued on December 14, 1948. The game was a missile simulator inspired by radar displays from World War II. It used analog circuitry, not digital, to control the CRT beam and position a dot on the screen. Screen overlays were used for targets since graphics could not be drawn at the time.
ReplyDeleteQ4. all these games use a very conspicuous graphic novel/comic book style cut-scene display. you shud get it if you have actually played these games.
ReplyDeleteQ5. the konami code
remember using this code in contra to gain 30 lives and then go on to kill em all!!
oops
ReplyDeletelooks lyk i posted a wrong answer
the answer for Q3 is-
tennis for two, one of the first games ever made
In 1958, William Higinbotham made an interactive computer game named Tennis for Two for the Brookhaven National Laboratory's annual visitor's day. This display, funded by the U.S. Department of Energy, was meant to promote atomic power, and used an analog computer and the vector display system of an oscilloscop.